Projectile System
com.veerdonk.projectile-system is an OpenUPM Unity package. Kinematic projectile simulation for Unity 6: spawn, tick, pool, hits, and six-stage Recipe modifiers (pierce, bounce, multiply, authored multiply grids, multicast, homing, combat scales, area, ground fields, ballistic aim, Delivery Straight / Arc / Hitscan / Beam).
Install this package from the OpenUPM scoped registry with the instructions on this page, or use openupm-cli to update Packages/manifest.json.
Repository: https://github.com/veerdonk/Projectile-System.
Owner: veerdonk.
Topics
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For registry setup problems, see Unity scoped registry troubleshooting.