Addressables Reosurce Management
com.hs-architect.addressable-resources-system is an OpenUPM Unity package. This is Addressables Wrapping Utility, a powerful wrapper solution for Unity's Addressables system. This package simplifies the complex Addressables API and streamlines your game development workflow: - AssetEntry System: Provides safe and consistent access to all addressable assets - Automatic Memory Management: Auto-release through MonoBehaviourTracker when instantiating - Synchronous and Asynchronous Instantiation: Support for both Instantiate and InstantiateAsync methods - Advanced Handle Tracking: Prevents memory leaks with HandleTrackingSystem - Efficient Asset Group Management: Optimizes memory usage through proper asset group organization - Unity 2023+ Support: High-performance asynchronous instantiation using AsyncInstantiateOperation This package is the optimal solution for simplifying resource loading management in large game projects, optimizing memory usage, and improving loading performance. Use this package to systematically manage assets and resources in large-scale projects.
Install this package from the OpenUPM scoped registry with the instructions on this page, or use openupm-cli to update Packages/manifest.json.
Repository: https://github.com/HuiSungz/Unity-AddressableResourcesSystem.
Owner: HuiSungz.
Topics
Related Unity Packages
- Draco 3D Data Compression com.atteneder.draco
- Evo Framework it.evo.framework
- Addressables Play Asset Delivery be.khepri.play.assetdelivery.addressables
- KTX com.atteneder.ktx
- Scriptable Object Collection com.brunomikoski.scriptableobjectcollection
- Didimo SDK - Oculus com.didimo.sdk.oculus
For registry setup problems, see Unity scoped registry troubleshooting.