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Packages
Docs
Blog
  • Support OpenUPM
  • Contributors
  • Uptime Status
  • Queue Status
  • GitHub
  • Twitter
  • Discord
  • Contact Us
  • Package Updates
  • Blog RSS
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Texture Apply Async

com.gilzoide.texture-apply-async is an OpenUPM Unity package. This package provides an alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread. Texture updates run in the render thread using CommandBuffers. Texture updates run before the first command of the first Camera by default, but you can use your own CommandBuffers if necessary.

Install this package from the OpenUPM scoped registry with the instructions on this page, or use openupm-cli to update Packages/manifest.json.

Repository: https://github.com/gilzoide/unity-texture-apply-async.

Owner: gilzoide.

Topics

  • 2D
  • Parallelism & Concurrency
  • Mobile
  • Video

Related Unity Packages

  • Lottie Player com.gilzoide.lottie-player
  • Back Button Stack com.gilzoide.back-button-stack
  • Camera FOV Fit com.gilzoide.camera-fov-fit
  • Cloud Save com.gilzoide.cloud-save
  • Gesture Recognizers com.gilzoide.gesture-recognizers
  • Gradle Wrapper Generator com.gilzoide.gradle-wrapper

For registry setup problems, see Unity scoped registry troubleshooting.