Texture Apply Async
com.gilzoide.texture-apply-async is an OpenUPM Unity package. This package provides an alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread. Texture updates run in the render thread using CommandBuffers. Texture updates run before the first command of the first Camera by default, but you can use your own CommandBuffers if necessary.
Install this package from the OpenUPM scoped registry with the instructions on this page, or use openupm-cli to update Packages/manifest.json.
Repository: https://github.com/gilzoide/unity-texture-apply-async.
Owner: gilzoide.
Topics
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For registry setup problems, see Unity scoped registry troubleshooting.